Standard chess with full FIDE rules. The server checks every move, spots checkmate and every automatic draw, and runs the clocks — so you can focus on the game.
Two players, sixteen pieces each, on an 8×8 board. You win by checkmating the opposing king. White always moves first, then the players alternate.
Pieces capture by moving onto an opponent’s piece.
One square in any direction. It may never move into check.
Any number of squares in a straight line or diagonally.
Any number of squares along a rank or file.
Any number of squares diagonally — so it stays on one square colour.
In an L: two squares one way, then one to the side. It jumps over pieces.
One square forward (two from its starting square); it captures one square diagonally forward.
Once per game, the king moves two squares towards one of its rooks, and that rook jumps to the square the king crossed. Allowed only if neither piece has moved, the squares between them are empty, and the king is not in check, does not cross an attacked square and does not land in check.
When a pawn moves two squares and lands beside an enemy pawn, that pawn may capture it as if it had moved only one — but only immediately, on the very next move.
A pawn that reaches the far rank becomes a queen, rook, bishop or knight of your choice — the board asks you which.
A king under attack is in check, and its player must get out of it at once: move the king, capture the attacker or block the line. If that's impossible, it's checkmate and the game is over.
These draws are detected and declared automatically — nobody has to claim them.
Each player has a bank of time that runs only on their turn. With an increment (the “+2” in 3+2), seconds are added to your bank after every move.
What the lobby offers.
Classical chess from the initial position.
Quick match finds you an opponent in seconds — or send a friend a private challenge link.
Other games:How to play Whot!How to play CheckersHow to play Tic-tac-toe